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        <title>Applications</title>
        <link>http://wheeloftimeonlined20rpg.yuku.com/forums/20</link>
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        <![CDATA[ Final Applications for new ideas.  Develope the ideas first in the Suggestion/Complaint or Creative Development forum first.  Once the ideas have been looked over you can move on to Creative Development Voting. ]]>
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		<item>
			<title><![CDATA[ Path Based Noble (3.5 character class option) ]]></title>
			<link>http://wheeloftimeonlined20rpg.yuku.com/topic/839/t/Path-Based-Noble-3-5-character-class-option-.html</link>
			<description><![CDATA[ <!--EZCODE FONT START--><span style="color:blue;font-size:large;"><!--EZCODE BOLD START--><strong>Noble</strong><!--EZCODE BOLD END--></span><!--EZCODE FONT END--><br>Members of the noble class use their intelligence, charisma and experiance to make their way in the world.  True royalty, nobility, elected officials, merchants so wealthy they function as nobles, military commanders, crime lords and even those running from destiny--the types of people who belong to this class are varied and... ]]></description>

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			<author>feeds@yuku.com (GMNymph)</author>
			<guid isPermaLink="true">http://wheeloftimeonlined20rpg.yuku.com/topic/839</guid>
			<pubDate>Wed, 27 Oct 2004 18:02:01 GMT</pubDate>
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		<item>
			<title><![CDATA[ Tasting Weave ]]></title>
			<link>http://wheeloftimeonlined20rpg.yuku.com/topic/843/t/Tasting-Weave.html</link>
			<description><![CDATA[ Application for the <!--EZCODE LINK START--><a href="http://p197.ezboard.com/fwheeloftimeonlined20rpgfrm27.showMessage?topicID=65.topic" target="top">Tasting Weave</a><!--EZCODE LINK END-->:<br><br>I want to try to create the &quot;tasting&quot; weave that the brown Aes Sedai used to determine if the pack of Dark Hounds was one she was familiar with in book 10.<br><br><!--EZCODE BOLD START--><strong>Taste the Earth</strong><!--EZCODE BOLD END--><br><!--EZCODE ITALIC... ]]></description>

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			<author>feeds@yuku.com (GMNymph)</author>
			<guid isPermaLink="true">http://wheeloftimeonlined20rpg.yuku.com/topic/843</guid>
			<pubDate>Wed, 13 Oct 2004 06:14:07 GMT</pubDate>
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			<title><![CDATA[ Mayener Background ]]></title>
			<link>http://wheeloftimeonlined20rpg.yuku.com/topic/842/t/Mayener-Background.html</link>
			<description><![CDATA[ This is a posted application from Creative Development:<br><br><!--EZCODE LINK START--><a href="http://p197.ezboard.com/fwheeloftimeonlined20rpgfrm27.showMessage?topicID=66.topic" target="top">Mayener Background</a><!--EZCODE LINK END--><br><br><!--EZCODE BOLD START--><strong>MAYENE</strong><!--EZCODE BOLD END--><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Mayene rests on the end of a peninsula in the Sea of Storms, hemmed in by the looming bulk of Tear to the... ]]></description>

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			<author>feeds@yuku.com (GMNymph)</author>
			<guid isPermaLink="true">http://wheeloftimeonlined20rpg.yuku.com/topic/842</guid>
			<pubDate>Wed, 13 Oct 2004 06:10:15 GMT</pubDate>
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			<title><![CDATA[ Applying for GMhood ]]></title>
			<link>http://wheeloftimeonlined20rpg.yuku.com/topic/840/t/Applying-for-GMhood.html</link>
			<description><![CDATA[ <!--EZCODE ITALIC START--><em>Full Name:</em><!--EZCODE ITALIC END--> Justin Wade Weiss<br><!--EZCODE ITALIC START--><em>Age:</em><!--EZCODE ITALIC END--> 23<br><!--EZCODE ITALIC START--><em>City:</em><!--EZCODE ITALIC END--> College Station<br><!--EZCODE ITALIC START--><em>State:</em><!--EZCODE ITALIC END--> Tx<br><!--EZCODE ITALIC START--><em>Country:</em><!--EZCODE ITALIC END--> USA<br><!--EZCODE ITALIC START--><em>Permanent Email Address:</em><!--EZCODE ITALIC END-->... ]]></description>

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			<author>feeds@yuku.com (JayDubyaDub)</author>
			<guid isPermaLink="true">http://wheeloftimeonlined20rpg.yuku.com/topic/840</guid>
			<pubDate>Fri, 01 Oct 2004 17:50:31 GMT</pubDate>
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			<title><![CDATA[ Defense Bonus - Clarification ]]></title>
			<link>http://wheeloftimeonlined20rpg.yuku.com/topic/841/t/Defense-Bonus-Clarification.html</link>
			<description><![CDATA[ I suggest that a character's Defense bonus should apply in all situations where they are capable of taking avoiding action, even when they are surprised, flat-footed, or the subject of a touch attack. If they are in a position where they can't take avoiding action, such as unconscious or helpless, the bonus should not apply.<br><br>The Defense bonus represents their 'combat savvy', a kind of sixth sense to danger built up over time, very important in the WoT world, where few people wear... ]]></description>

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			<author>feeds@yuku.com (GM Idris )</author>
			<guid isPermaLink="true">http://wheeloftimeonlined20rpg.yuku.com/topic/841</guid>
			<pubDate>Wed, 14 Apr 2004 00:44:11 GMT</pubDate>
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			<title><![CDATA[ Weave Alteration: Sever ]]></title>
			<link>http://wheeloftimeonlined20rpg.yuku.com/topic/846/t/Weave-Alteration-Sever.html</link>
			<description><![CDATA[ It is my belief that the <!--EZCODE ITALIC START--><em>Sever</em><!--EZCODE ITALIC END--> weave as represented in the official WoT Core Rulebook is not in holding with the spirit of the <!--EZCODE ITALIC START--><em>Shield</em><!--EZCODE ITALIC END--> weave, one markedly similar in function. This is my suggested fix to the <!--EZCODE ITALIC START--><em>Sever</em><!--EZCODE ITALIC END--> weave.<br><br>Healing<br><!--EZCODE ITALIC START--><em>Sever</em><!--EZCODE ITALIC END--><br>[Spirit]... ]]></description>

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			<author>feeds@yuku.com (ElorinKymn)</author>
			<guid isPermaLink="true">http://wheeloftimeonlined20rpg.yuku.com/topic/846</guid>
			<pubDate>Fri, 25 Apr 2003 13:13:34 GMT</pubDate>
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			<title><![CDATA[ New PrC - Shadow Hunter ]]></title>
			<link>http://wheeloftimeonlined20rpg.yuku.com/topic/847/t/New-PrC-Shadow-Hunter.html</link>
			<description><![CDATA[ Shadow Hunter<br><br>The shadow hunter has but one purpose in life: to kill creatures of the type he hates.  He is willing to pay any price or risk any danger to prevail against this hated foe.  His blade is anathema to such creatures, and his body is more often than not proof against their attacks.  Though his hatred of this enemy is boundless and unending, it is not unthinking or rash.  He lives to put an end to his hated foe, but he does not throw away his own life needlessly.<br><br>A... ]]></description>

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			<author>feeds@yuku.com (Daeric Amaresu)</author>
			<guid isPermaLink="true">http://wheeloftimeonlined20rpg.yuku.com/topic/847</guid>
			<pubDate>Sun, 02 Feb 2003 22:52:28 GMT</pubDate>
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			<title><![CDATA[ New Prestige Class: Blood Hound ]]></title>
			<link>http://wheeloftimeonlined20rpg.yuku.com/topic/844/t/New-Prestige-Class-Blood-Hound.html</link>
			<description><![CDATA[ <!--EZCODE FONT START--><span style="font-size:medium;"><!--EZCODE BOLD START--><strong>Blood Hound</strong><!--EZCODE BOLD END--></span><!--EZCODE FONT END--><br><br>[first draft]<br><br>Possessing rare gifts of stealth and tracking, the blood hound travels the world in search of violent murderers and brutal antagonists. An investigator and a defender, blood hounds are able to track violent transgressors where ordinary sniffers could not due to their acute senses and training. A blood... ]]></description>

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			<author>feeds@yuku.com (Somnam Archuran)</author>
			<guid isPermaLink="true">http://wheeloftimeonlined20rpg.yuku.com/topic/844</guid>
			<pubDate>Wed, 11 Dec 2002 17:33:57 GMT</pubDate>
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			<title><![CDATA[ Nature's Guardian PrC ]]></title>
			<link>http://wheeloftimeonlined20rpg.yuku.com/topic/845/t/Nature-s-Guardian-PrC.html</link>
			<description><![CDATA[ Natures Guardian<br>Natures Guardians are individuals who have a close tie to Nature and who have dedicated their lives to defending Nature against all depredations and corruption of the Dark One. They are composed of humans and Ogier alike, although the combative nature of the life they lead lends itself more to humans taking up the role of Natures Guardian. Guardians are not comfortable in crowded cities, preferring to fight their battles against the Dark One in the wilderness. Guardians... ]]></description>

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			<author>feeds@yuku.com (Daeric Amaresu)</author>
			<guid isPermaLink="true">http://wheeloftimeonlined20rpg.yuku.com/topic/845</guid>
			<pubDate>Mon, 02 Dec 2002 12:32:02 GMT</pubDate>
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